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It’s the pixelpocalypse; and, armed with just a snazzy suit, it’s time to run. There are other simple and addictive games out there, but with only one button, it really doesn’t get any simpler (or more addictive) than this. Created for a game development competition with the theme, ‘minimalism’; Canabalt succeeds where ‘Jumper’ failed, and draws you into a story without revealing any background plot details. You’ll never know whether you’re an undercover agent in a secret resistance, or whether you’re simply a guy who wants to get home from work. All you know, is that you need to run.

Whilst not quite as good as Brain Training in terms of keeping you interested in tracking your progress every day, Sight Training does have the upside of being more challenging. The game’s split into two forms of testing, one more symbol-based and theoretical, and the other based on sports and more practical. (FYI, the sports training is much more interesting than the symbol version.) One issue I found was the variation between scores that purported to measure the same factor. As a result, my “Eye Age” test results could vary widely, depending on which specific tests turned up that time.

Another of the physics simulator, level based games, Red Remover is based around the simple premise of removing all red blocks from the screen by clicking on them. Simple? Now pay attention to the green blocks – you can’t lose any of them. Gravity? Let’s make that specific to each block, not general for the whole screen. And therein lies the complexity. Levers, inclined planes, wheels and springs – it’ll keep you interested. And yes, that’s right, you can tell by the screenshot to the left that I finished all (including the five extra) levels in bonus, spotlight mode – a productive day!

A good racing simulator should have a have a suitable learning curve – Need for Speed: Undercover doesn’t. It’s not like Gran Turismo which can take months to get your head around. But rather, you steadily work through the entire game without once having to consciously improve technique or practice. In fact, the only reason you can’t beat the final race the first time you open the game is because it hasn’t been unlocked yet. Previous Need For Speed games (e.g. Carbon) have managed this issue, but it seems in their latest outing, they’ve designed a game for three year olds.

There’s something about puzzle physics sims that I really enjoy. And ‘Splitter’ is a good one at that. This game is the standard get-the-ball-through-the-obstacles variety, but your control method here is to slice through the obstacles and let gravity do the rest. It’s simple to learn, but gets quite challenging in the later levels. A few levels required quite a bit of trial-and-error, and sometimes it can be hard to tell if you’re getting really close or you’re completely on the wrong track. Still fairly addicting, so don’t (or maybe do) play it at work.
This is exactly what an online flash game should be. If I’m playing an in-browser game, I’m not looking for bells, whistles, graphics and storylines; I’m looking for light-hearted fun. And Cursor Chaos is exactly that. It’s a series of 42 mini-games that are controlled with the arrow keys and the space bar. Each game must be completed within five seconds before moving to the next. Instructions are virtually non-existent, and learning the games is half the fun. After twenty minutes, I still haven’t made it through all of them, but I’m just about to go back and try again!